Welcome to Project Playtime Command List!
--Updates and info--
2.0.2 Patch Note
Commands Last Updated: 6/9/2023
Game Version/Update: 6/2/2023Message: I tested almost everything here and they work. Have fun!
--Bookmarks!--
Use Ctrl + F for find for easier and faster navigation.- Tips
- Console Commands
- Gameplay
- Charater AI
- Lighting
- Puzzels
- Maps
- Rendering
--Tips--
Use Ctrl + C and Ctrl + V for easy copy-paste command.
Use Up and Down arrow keys to view previous commands. It saves time!Console Command Doesn't Open? Re-open the game and use Unreal Unlocker again.When you're putting any command in, Don't have a space at the end.Use this if the commands do not work, besides spawning entities/objects:enablecheats 1
--Console Commands--
Commands | Info |
---|---|
ToggleDebugCamera | Noclip/Fly/Ghostmode |
Teleport | Instantly moves you to the location aimed by your crosshair. |
destroytarget | Eliminates the object or entity by directly looking at it. Note that this ability may not be effective on all targets. |
destroypawns | Deletes All Entities |
kill | Functions similarly to destroytarget. |
playersonly | Freezes all, maintaining animations without any movement or interaction. |
Slomo x | Adjusts the game speed for everyone, affecting both movement and the game timer. |
DemoSpeed | Adjusts the you're player speed, affecting only you're movement speed. |
Gamma x | Allows you to modify the brightness level of your game. |
ChangeSize x | Modifies character size for personal viewing. |
Setname x | Changes your name to avoid potential bans. |
Say x | Allows you to send messages in the chat as a monster, but you won't be able to see the chat yourself. |
Fov 1-120+ | Adjusts your character's field of view. |
Pause | Pauses the game for everyone. |
show | Reveals all elements within the world. |
showdebug | Displays statistical information for location, character network, and more. |
nextviewmode | You can swap through between different viewmodes, such as lit, unlit, etc. |
stat fps | Shows FPS statistics. |
stat unit | Provides information on FPS, GPU, and other metrics. |
stat level | Displays statistics related to levels. |
camera firstperson | Enables first-person camera view (Warning: May have significant bugs). |
camera thirdperson | Enables third-person camera view (Warning: May have significant bugs). |
god | Activates God Mode for your character. |
killparticles | Removes particles from the game. |
dumpticks | Shows all the actors in the level (BluePrints) |
RestartLevel | Restarts the current level or map in the game, resetting all progress and returning the player to the initial state. |
ce EndLevel | Finishes or completes the current level or map in the game, allowing the player to progress to the next level or conclude the current gameplay session. |
--GamePlay--
Survivor
Commands | Info |
---|---|
Summon BP_ToyPart_C | Spawns a duplicate of the first needed toy. |
Summon BP_ToyMachineDeposit_C | Instantly spawns a Deposit Machine. |
Summon BP_Locker_C | Spawns a Locker for Hiding. |
Summon BP_PullDownDoor_C | Places a Pull Down Door. |
Summon BP_NetworkDashHandle_C | Spawns a DashHandle for network activation. |
Summon BP_NetworkSwingHandle_C | Summons a SwingHandle for network activation. |
Summon BP_TrainCall_C | Calls the Train from across the map. |
Summon BP_ToyMachine_C | Summons the final pull-down lever for end game. |
Summon BP_WormholeEntrance_C | Instantly creates a Wormhole for saving teammates. |
Summon BP_PuzzlePowerSource_C | Fixes power source packs. |
Monster
Commands | Info |
---|---|
Summon BP_BabyHuggy_C | Spawns an Alert Huggy. |
Summon BP_WebProjectile_C | Creates a web projectile from Mommy. |
Summon BP_WormholeEntrance_C | Throws the Survivor into a Wormhole without walking to one. |
Other
Commands | Info |
---|---|
Summon BP_MenuPlayerController_C | Adds fake players to fill your lobby. |
--Charater AI--
Characters
Commands | Info |
---|---|
Summon BP_HuggyJumpscare_C | Client-sided T-posing Huggy. |
Summon BP_PlayerPreview_C | Client-sided T-posing Player. |
Summon BP_MonsterContainer_C | Posing Monsters Container. |
Summon BP_CustomizationMenuCharacter_C | Preview your own avatar costumes. |
AI Characters
Commands | Info |
---|---|
Summon BP_NetworkCharacter_C | Spawns a player-like character with idle animations, sounds, and no movement. |
Summon BP_NetworkHuggy_C | Spawns a player-like Huggy character with idle animations, sounds, and no movement. |
Summon BP_NetworkMommy_C | Spawns a player-like Mommy character with idle animations, sounds, and no movement. |
Summon BP_NetworkBoxy_C | Spawns a player-like Boxy character with idle animations, sounds, and no movement. |
ce DebugSpawnHuggy | (OnlyWorksInTutorial) Spawns in multiple huggies as many times as you put it in. |
--Lighting--
Commands | Info |
---|---|
Summon BP_CeilingLight_C | Illuminates areas from the ceiling. (Look up) |
Summon BP_IndustrialLight_C | Provides lighting for areas. |
Summon BP_IndustrialLight1_C | Offers lighting for areas. |
Summon BP_RecycleMill_Lighting_C | Illuminates areas in the Recycle Mill. |
--Puzzels--
Commands | Info |
---|---|
Summon BP_PuzzlePillar_C | Spawns a puzzle pillar. |
Summon BP_Puzzle_Memory_C | Initiates a memory puzzle. |
Summon BP_Puzzle_Piano_C | Triggers a piano puzzle. |
Summon BP_Puzzle_Reflex_C | Activates a reflex puzzle. |
Summon BP_Puzzle_Maze_C | Starts a maze puzzle. |
Summon BP_Puzzle_Claw_C | Engages a claw puzzle. |
Summon BP_WireBoard_C | (Leaked Puzzle) Summons a wire board puzzle. |
Summon BP_WireConnect_C | (Leaked Puzzle) Triggers a wire connection puzzle. |
--Maps--
[For Multiplayer with Friends - StreamMap Method]
StreamMap (Map name): If you want to play with friends using the StreamMap method, first host a private game and invite your friends. Then, the host should input "StreamMap" followed by the desired map name. Each friend should do the same to synchronize their game.
Note: Ensure that everyone is on the same platform (UUU) for the StreamMap method to work correctly.
Commands | Info |
---|---|
Open 0_Main_RecycleMill | Explore the Recycle Mill |
Open PlaytimeFactory_Floor | Explore the Factory |
open 0_Main_MisfitPit | Explore the MisfitPit |
Open MainMenu_New | MainMenu |
Open MainMenu_MP_MonsterMenu | MonsterMenu |
Open Map_01_MP_Lobby | Lobby |
Open MP_Tutorial_Survivor | Survivor Tutorial |
Open MP_Tutorial_Monster | Monster Tutorial |
Open Map01_WuggyHole | WuggyHole |
Open PlaytimeFactory_Skylight | Factory Skylight |
Open Blockout_Map_07 | Theater Blockout |
open Test_Cosmetics | Not sure yet. |
--Rendering--
Commands | Info |
---|---|
sg.PostProcessQuality 0 | Removes all filters from the post-processing effects. |
r.MotionBlurQuality | Controls the intensity of motion blur. Higher values (up to 5) increase the blur effect. |
r.MotionBlur.Amount | Adjusts the amount of motion blur. |
r.BloomQuality | Controls the quality of bloom effects. Higher values (up to 5) increase the bloom intensity. |
r.DepthOfFieldQuality | Controls the quality of depth of field effects. Higher values (up to 5) increase the depth of field effect. |
r.EyeAdaptationQuality | Adjusts the brightness of the game. Set it to <=0 for darker visuals. Higher values (up to 3) increase the brightness. |
sg.ShadowQuality | Controls the quality of shadows. Higher values (up to 5) improve shadow detail. |
sg.TextureQuality | Adjusts the texture quality. Set it to 0 for the lowest quality and 4 for the highest quality. |
r.SetRes | Sets the screen resolution to the specified values. Choose from the provided options. |
r.AmbientOcclusionRadiusScale | Adjusts the screen space ambient occlusion (SSAO) effect. Higher values (up to 1) increase the effect. |
r.AOQuality | Controls the quality of ambient occlusion. Higher values (up to 2) improve the quality. |
r.PostProcessAAQuality | Controls the quality of post-process anti-aliasing (FXAA). Higher values (up to 6) increase the quality. |
r.ScreenPercentage | Adjusts the rendering resolution as a percentage of the screen size. 0 is the lowest, and 100 is the maximum. Going over 100 reduces performance significantly (not recommended). |
r.ViewDistanceScale | Adjusts the view distance scale for objects. Experiment with values like 0.0, 0.00, 0.000 for customized view distance. |
r.LandscapeLODBias | Adjusts the level of detail for landscapes. Higher values (up to 100) can lead to unusual visual glitches. |
r.RefractionQuality | Controls the quality of refraction and reflection effects. Set to 0 to disable reflections, and 1 to enable them. |
r.Shadow.MaxResolution | Changes the resolution of shadows. Values range from 10 to 100. |
r.Shadow.PerObject | Adjusts the shadow quality for objects. Values range from 0 to 10. |
r.SimpleForwardShading | Enables or disables simple forward shading. |
r.SSR.Quality | Set to 0 to disable screen space reflections (SSR). |
r.VolumetricFog | Set to 0 to disable volumetric fog effects. |